Basic Controls

Camera and Movement Controls

Omniarch provides intuitive camera and movement controls designed for convenient navigation in both Editor Mode and First-Person Mode. The controls are optimized for both Keyboard & Mouse and Controller inputs, ensuring accessibility across different user preferences.

Editor Mode

Editor Mode utilizes a collision free fly camera, allowing easy navigation around the scene and offers a natural editing workflow. The movement is momentum based, with adjustable speed for fine tuned control.

To open the Controls Overlay press O key when loaded in a project.

Keyboard & Mouse Input

Movement:

  • W, A, S, D – Move the camera forward, left, backward, and right
  • Space Bar / Ctrl – Move the camera up and down
  • Mouse Right Click (Hold) + Drag – Pan/Tilt the camera
  • Shift (Hold)– Increase movement speed
  • Shift + (Mouse) Scroll Wheel – Adjust base movement speed
  • C – Cinematic zoom (focus on the object with depth of field)
  • R – Spawn camera from current view
  • Ctrl + Z / Ctrl + Y – Undo/Redo actions

Utility & Tools:

  • Left Mouse Button – Select object, interact
  • Esc or Left Mouse Button + Shift – Deselect object
  • Delete – Delete selected object(s)
  • Space Bar or Tab – Switch between gizmo types
  • E – Eyedropper tool
  • Q – Enable/Disable interactions

Cinematic and Rendering:

  • C – Cinematic zoom (focus on the object with depth of field)
  • Up/Down Arrow Keys – Increase/Decrease Field of View (FOV)
  • Right Arrow Key – Reset FOV to default
  • R – Spawn camera from current view
  • Ctrl + Z / Ctrl + Y – Undo/Redo actions
  • F12 – Quick render, cancel quick render
  • Esc – Cancel quick render

Misc:

  • O – Show/Hide control overlay
  • I – Immersive mode (hide all actors)
  • B – Enable/Disable collision
  • 9 (top number row) – Hide UI
  • F11 – Toggle fullscreen mode

Controller Input

  • Left Stick – Move the camera forward, backward, left, and right
  • Right Stick – Rotate the camera
  • R1 – Increase movement speed
  • L2 / R2 – Move the camera down/up
  • L1 – Cinematic camera zoom
  • D-Pad Up / Down – Increase/Decrease Field of View (FOV)
  • D-Pad Right – Reset FOV to default
  • Square / X – Select/Interact
  • Circle / B – Exit/Deselect
  • Triangle / Y – Spawn camera actor from current view
  • X / A – Switch between Editor and First–Person modes (double tap)
To switch between Editor Mode and First-Person Mode you need to double tap the space bar.

First-Person Mode

First-Person Mode simulates a human point of view and it’s designed for interactive scene exploration. The movement mimics natural walking with smooth transitions and physics-based motion. It also creates a much accurate representation of depth in space, which is crucial for accurate visualization.

Keyboard & Mouse Input

  • W, A, S, D – Walk forward, left, backward, and right
  • Space – Jump
  • Shift – Sprint
  • X – Crouch
  • Mouse Movement – Look around
  • Left Click – Interact with objects
  • C – Cinematic zoom (focus on the object with depth of field)
  • Up/Down Arrow Keys – Increase/Decrease Field of View (FOV)
  • Right Arrow Key – Reset FOV to default
  • R – Spawn camera from current view
  • F12 – Quick render, cancel quick render
  • 9 (top number row) – Hide UI
  • Esc – Open the menu/Cancel quick render

These controls ensure a smooth and intuitive control in editing and interactive exploration, allowing for convenient workflow and immersive movement throughout the Omniarch projects.